Can Legend of YMIR Finally Prove Web3 Games Aren’t Dead?


Key Takeaways

  • Web3 MMORPG Legend of YMIR has officially launched on PC and mobile.
  • The game features multiple character classes, PVP, inter-server competitions, and player-owned servers.
  • Legend of YMIR existed as a Web2 title in South Korea before its global Web3 launch.

After months of anticipation, Legend of YMIR (LoY) has finally opened its global servers.

The new MMORPG, developed by South Korea’s WEMADE and powered by Unreal Engine 5, represents one of the most ambitious crossovers between traditional online gaming and blockchain technology to date.

Set in a Norse-inspired world shattered by the fall of the gods, YMIR challenges players to reclaim dominance through large-scale battles, crafting, and player-versus-player combat.

From South Korea to the World

Originally launched as a Web2 title in South Korea, Legend of YMIR has been reintroduced globally with a Web3 twist.

WEMADE, which operates the blockchain gaming platform WEMIX PLAY, says the new version builds on lessons from earlier releases that focused too heavily on tokenomics.

In this iteration, blockchain functions exist in the background, powering player ownership, tradeable assets, and reward systems, but the gameplay itself takes center stage.

The relaunch is available in multiple languages, including English, Japanese, and Portuguese, with regional servers across Asia, Europe, and South America

Players Take Control

One of LOY’s most unique features is its “Partner’s Server” model, where players can bid to run their own servers.

Those who win the rights can host in-game events, set local rules, and even share revenue.

According to the developers, this system aims to “share the loot, share the glory,” shifting control away from centralized operators.

It’s a small but significant experiment in what player ownership might look like when translated into game governance.

Reportedly, auctions for these servers sold out within days in the lead up to the main launch.

Beyond the Partner Server model, Legend of YMIR also integrates G-WEMIX tokens into its ecosystem.

Players can earn these tokens through gameplay and use them to purchase upgrades, acquire equipment, or trade them within the broader WEMIX network.

The developers say the game’s blockchain features are meant to stay in the background, supporting the experience rather than defining it.

They describe the approach as an evolution of the 2021 play-to-earn model, with a stronger emphasis on rewarding active participation.

Still, the distinction between old and new models may not yet be clear.

Built for Competition

LoY’s design leans heavily on competition.

Every two weeks, players will participate in large-scale inter-server battles.

Top-performing teams advance to the upcoming YMIR Cup, a global tournament scheduled for early 2026 in Hong Kong.

A Credibility Test

Legend of YMIR’s launch comes as Web3 gaming faces a credibility test.

After the collapse of several play-to-earn projects , studios like WEMADE are looking to rebuild trust through high-quality releases.

Several Web3 gaming titles in 2025 are following similar paths. Improving on gaming experience and making tokenomics a feature, not a focus.

It has yet to be seen how LOY will perform; however, there’s no denying it looks incredible, especially for an MMORPG of its size and scope.

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